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6 products

Adding Angles SCOOT TASK CARDS Math Game - No Prep Grade 4 Review Activity

Type: TASK CARDS for SCOOT

Adding Angles SCOOT TASK CARDS Math Game - No Prep Grade 4 Review Activity

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Regular price €4,95 EUR
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Adding Angles THE TERRIBLE GAME - No Prep Grade 4 Math Review Activity

Type: The TERRIBLE Game

Adding Angles THE TERRIBLE GAME - No Prep Grade 4 Math Review Activity

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Adding Angles BUMP Math Game - No Prep Grade 4 Review Activity

Type: BUMP

Adding Angles BUMP Math Game - No Prep Grade 4 Review Activity

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Adding Angles FRAZZLED Math Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

Adding Angles FRAZZLED Math Game - No Prep Grade 4 Review Activity

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Adding Angles BIG TERRIBLE GAME - No Prep Grade 4 Math Review Activity

Type: The BIG TERRIBLE Game

Adding Angles BIG TERRIBLE GAME - No Prep Grade 4 Math Review Activity

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Adding Angles TRASHKETBALL Math Game - No Prep Grade 4 Review Activity

Type: TRASHKETBALL

Adding Angles TRASHKETBALL Math Game - No Prep Grade 4 Review Activity

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Regular price €4,95 EUR
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Explore 6 Adding Angles review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Math.

  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.