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Americas Art, Architecture & Symbols GRUDGEBALL Socials Game - No Prep Grade 7

Type: GRUDGEBALL

Americas Art, Architecture & Symbols GRUDGEBALL Socials Game - No Prep Grade 7

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Americas Art, Architecture & Symbols SCOOT TASK CARDS Socials Game - Grade 7

Type: TASK CARDS for SCOOT

Americas Art, Architecture & Symbols SCOOT TASK CARDS Socials Game - Grade 7

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Americas Art, Architecture & Symbols THE TERRIBLE GAME - Grade 7 Socials Review

Type: The TERRIBLE Game

Americas Art, Architecture & Symbols THE TERRIBLE GAME - Grade 7 Socials Review

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Americas Art, Architecture & Symbols BUMP Socials Game - No Prep Grade 7 Review

Type: BUMP

Americas Art, Architecture & Symbols BUMP Socials Game - No Prep Grade 7 Review

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Americas Art, Architecture & Symbols FRAZZLED Socials Game - No Prep Grade 7

Type: FRAZZLED

Americas Art, Architecture & Symbols FRAZZLED Socials Game - No Prep Grade 7

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Americas Art, Architecture & Symbols BIG TERRIBLE GAME - Grade 7 Socials Review

Type: The BIG TERRIBLE Game

Americas Art, Architecture & Symbols BIG TERRIBLE GAME - Grade 7 Socials Review

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Americas Art, Architecture & Symbols TRASHKETBALL Socials Game - No Prep Grade 7

Type: TRASHKETBALL

Americas Art, Architecture & Symbols TRASHKETBALL Socials Game - No Prep Grade 7

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Explore 7 Americas Art, Architecture & Symbols review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.