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How Key Details Develop the Central Idea GRUDGEBALL ELA Game - No Prep Grade 7

Type: GRUDGEBALL

How Key Details Develop the Central Idea GRUDGEBALL ELA Game - No Prep Grade 7

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How Key Details Develop the Central Idea SCOOT TASK CARDS ELA Game - Grade 7

Type: TASK CARDS for SCOOT

How Key Details Develop the Central Idea SCOOT TASK CARDS ELA Game - Grade 7

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How Key Details Develop the Central Idea THE TERRIBLE GAME - Grade 7 ELA Review

Type: The TERRIBLE Game

How Key Details Develop the Central Idea THE TERRIBLE GAME - Grade 7 ELA Review

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How Key Details Develop the Central Idea BUMP ELA Game - No Prep Grade 7 Review

Type: BUMP

How Key Details Develop the Central Idea BUMP ELA Game - No Prep Grade 7 Review

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How Key Details Develop the Central Idea FRAZZLED ELA Game - No Prep Grade 7

Type: FRAZZLED

How Key Details Develop the Central Idea FRAZZLED ELA Game - No Prep Grade 7

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How Key Details Develop the Central Idea BIG TERRIBLE GAME - Grade 7 ELA Review

Type: The BIG TERRIBLE Game

How Key Details Develop the Central Idea BIG TERRIBLE GAME - Grade 7 ELA Review

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How Key Details Develop the Central Idea TRASHKETBALL ELA Game - No Prep Grade 7

Type: TRASHKETBALL

How Key Details Develop the Central Idea TRASHKETBALL ELA Game - No Prep Grade 7

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Explore 7 Analyze How Key Details Develop the Central Idea review games designed by a teacher to engage students and reinforce curriculum.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.