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7 products

How Structure Supports the Author’s Purpose GRUDGEBALL ELA Game - Grade 7

Type: GRUDGEBALL

How Structure Supports the Author’s Purpose GRUDGEBALL ELA Game - Grade 7

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How Structure Supports the Author’s Purpose SCOOT TASK CARDS ELA Game - Grade 7

Type: TASK CARDS for SCOOT

How Structure Supports the Author’s Purpose SCOOT TASK CARDS ELA Game - Grade 7

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How Structure Supports the Author’s Purpose THE TERRIBLE GAME - Grade 7 ELA

Type: The TERRIBLE Game

How Structure Supports the Author’s Purpose THE TERRIBLE GAME - Grade 7 ELA

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How Structure Supports the Author’s Purpose BUMP ELA Game - No Prep Grade 7

Type: BUMP

How Structure Supports the Author’s Purpose BUMP ELA Game - No Prep Grade 7

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How Structure Supports the Author’s Purpose FRAZZLED ELA Game - No Prep Grade 7

Type: FRAZZLED

How Structure Supports the Author’s Purpose FRAZZLED ELA Game - No Prep Grade 7

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How Structure Supports the Author’s Purpose BIG TERRIBLE GAME - Grade 7 ELA

Type: The BIG TERRIBLE Game

How Structure Supports the Author’s Purpose BIG TERRIBLE GAME - Grade 7 ELA

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How Structure Supports the Author’s Purpose TRASHKETBALL ELA Game - Grade 7

Type: TRASHKETBALL

How Structure Supports the Author’s Purpose TRASHKETBALL ELA Game - Grade 7

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Explore 7 Analyze How Structure Supports the Author’s Purpose review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.