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7 products

Animal Behavior & Communication GRUDGEBALL Science Game - No Prep Grade 6 Review

Type: GRUDGEBALL

Animal Behavior & Communication GRUDGEBALL Science Game - No Prep Grade 6 Review

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Regular price €4,95 EUR
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Animal Behavior & Communication SCOOT TASK CARDS Science Game - No Prep Grade 6

Type: TASK CARDS for SCOOT

Animal Behavior & Communication SCOOT TASK CARDS Science Game - No Prep Grade 6

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Animal Behavior & Communication THE TERRIBLE GAME - Grade 6 Science Review

Type: The TERRIBLE Game

Animal Behavior & Communication THE TERRIBLE GAME - Grade 6 Science Review

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Animal Behavior & Communication BUMP Science Game - No Prep Grade 6 Review

Type: BUMP

Animal Behavior & Communication BUMP Science Game - No Prep Grade 6 Review

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Animal Behavior & Communication FRAZZLED Science Game - No Prep Grade 6 Review

Type: FRAZZLED

Animal Behavior & Communication FRAZZLED Science Game - No Prep Grade 6 Review

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Animal Behavior & Communication BIG TERRIBLE GAME - Grade 6 Science Review

Type: The BIG TERRIBLE Game

Animal Behavior & Communication BIG TERRIBLE GAME - Grade 6 Science Review

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Animal Behavior & Communication TRASHKETBALL Science Game - No Prep Grade 6

Type: TRASHKETBALL

Animal Behavior & Communication TRASHKETBALL Science Game - No Prep Grade 6

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Regular price €4,95 EUR
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Explore 7 Animal Behavior & Communication review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.