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5 products

Why & How Questions Using Informational Text SCOOT TASK CARDS ELA Game - Grade 3

Type: TASK CARDS for SCOOT

Why & How Questions Using Informational Text SCOOT TASK CARDS ELA Game - Grade 3

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Why & How Questions Using Informational Text BUMP ELA Game - No Prep Grade 3

Type: BUMP

Why & How Questions Using Informational Text BUMP ELA Game - No Prep Grade 3

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Why & How Questions Using Informational Text FRAZZLED ELA Game - No Prep Grade 3

Type: FRAZZLED

Why & How Questions Using Informational Text FRAZZLED ELA Game - No Prep Grade 3

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Why & How Questions Using Informational Text BIG TERRIBLE GAME - Grade 3 ELA

Type: The BIG TERRIBLE Game

Why & How Questions Using Informational Text BIG TERRIBLE GAME - Grade 3 ELA

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Why & How Questions Using Informational Text TRASHKETBALL ELA Game - Grade 3

Type: TRASHKETBALL

Why & How Questions Using Informational Text TRASHKETBALL ELA Game - Grade 3

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Regular price €4,95 EUR
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Explore 5 Answer Why & How Questions Using Informational Text review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.