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6 products

Why & How Questions Using Information SCOOT TASK CARDS ELA Game - Grade 4

Type: TASK CARDS for SCOOT

Why & How Questions Using Information SCOOT TASK CARDS ELA Game - Grade 4

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Why & How Questions Using Information THE TERRIBLE GAME - Grade 4 ELA Review

Type: The TERRIBLE Game

Why & How Questions Using Information THE TERRIBLE GAME - Grade 4 ELA Review

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Why & How Questions Using Information BUMP ELA Game - No Prep Grade 4 Review

Type: BUMP

Why & How Questions Using Information BUMP ELA Game - No Prep Grade 4 Review

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Why & How Questions Using Information FRAZZLED ELA Game - No Prep Grade 4 Review

Type: FRAZZLED

Why & How Questions Using Information FRAZZLED ELA Game - No Prep Grade 4 Review

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Why & How Questions Using Information BIG TERRIBLE GAME - Grade 4 ELA Review

Type: The BIG TERRIBLE Game

Why & How Questions Using Information BIG TERRIBLE GAME - Grade 4 ELA Review

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Why & How Questions Using Information TRASHKETBALL ELA Game - No Prep Grade 4

Type: TRASHKETBALL

Why & How Questions Using Information TRASHKETBALL ELA Game - No Prep Grade 4

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Explore 6 Answer Why & How Questions Using Informational Text Evidence review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.