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7 products

Arc Length GRUDGEBALL Math Game - No Prep Geometry Review Activity

Type: GRUDGEBALL

Arc Length GRUDGEBALL Math Game - No Prep Geometry Review Activity

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Arc Length SCOOT TASK CARDS Math Game - No Prep Geometry Review Activity

Type: TASK CARDS for SCOOT

Arc Length SCOOT TASK CARDS Math Game - No Prep Geometry Review Activity

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Arc Length THE TERRIBLE GAME - No Prep Geometry Math Review Activity

Type: The TERRIBLE Game

Arc Length THE TERRIBLE GAME - No Prep Geometry Math Review Activity

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Arc Length BUMP Math Game - No Prep Geometry Review Activity

Type: BUMP

Arc Length BUMP Math Game - No Prep Geometry Review Activity

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Arc Length FRAZZLED Math Game - No Prep Geometry Review Activity

Type: FRAZZLED

Arc Length FRAZZLED Math Game - No Prep Geometry Review Activity

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Arc Length BIG TERRIBLE GAME - No Prep Geometry Math Review Activity

Type: The BIG TERRIBLE Game

Arc Length BIG TERRIBLE GAME - No Prep Geometry Math Review Activity

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Arc Length TRASHKETBALL Math Game - No Prep Geometry Review Activity

Type: TRASHKETBALL

Arc Length TRASHKETBALL Math Game - No Prep Geometry Review Activity

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Regular price €4,95 EUR
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Explore 7 Arc Length review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Math review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.