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7 products

Artificial Intelligence Do’s & Don’ts GRUDGEBALL Science Game - No Prep Grade 6

Type: GRUDGEBALL

Artificial Intelligence Do’s & Don’ts GRUDGEBALL Science Game - No Prep Grade 6

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Artificial Intelligence Do’s & Don’ts SCOOT TASK CARDS Science Game - Grade 6

Type: TASK CARDS for SCOOT

Artificial Intelligence Do’s & Don’ts SCOOT TASK CARDS Science Game - Grade 6

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Artificial Intelligence Do’s & Don’ts THE TERRIBLE GAME - Grade 6 Science Review

Type: The TERRIBLE Game

Artificial Intelligence Do’s & Don’ts THE TERRIBLE GAME - Grade 6 Science Review

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Artificial Intelligence Do’s & Don’ts BUMP Science Game - No Prep Grade 6 Review

Type: BUMP

Artificial Intelligence Do’s & Don’ts BUMP Science Game - No Prep Grade 6 Review

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Artificial Intelligence Do’s & Don’ts FRAZZLED Science Game - No Prep Grade 6

Type: FRAZZLED

Artificial Intelligence Do’s & Don’ts FRAZZLED Science Game - No Prep Grade 6

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Artificial Intelligence Do’s & Don’ts BIG TERRIBLE GAME - Grade 6 Science Review

Type: The BIG TERRIBLE Game

Artificial Intelligence Do’s & Don’ts BIG TERRIBLE GAME - Grade 6 Science Review

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Artificial Intelligence Do’s & Don’ts TRASHKETBALL Science Game - Grade 6

Type: TRASHKETBALL

Artificial Intelligence Do’s & Don’ts TRASHKETBALL Science Game - Grade 6

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Explore 7 Artificial Intelligence Do’s & Don’ts review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.