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7 products

Asia Regional Influence & Interaction GRUDGEBALL Socials Game - No Prep Grade 7

Type: GRUDGEBALL

Asia Regional Influence & Interaction GRUDGEBALL Socials Game - No Prep Grade 7

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Asia Regional Influence & Interaction SCOOT TASK CARDS Socials Game - Grade 7

Type: TASK CARDS for SCOOT

Asia Regional Influence & Interaction SCOOT TASK CARDS Socials Game - Grade 7

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Asia Regional Influence & Interaction THE TERRIBLE GAME - Grade 7 Socials Review

Type: The TERRIBLE Game

Asia Regional Influence & Interaction THE TERRIBLE GAME - Grade 7 Socials Review

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Asia Regional Influence & Interaction BUMP Socials Game - No Prep Grade 7 Review

Type: BUMP

Asia Regional Influence & Interaction BUMP Socials Game - No Prep Grade 7 Review

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Asia Regional Influence & Interaction FRAZZLED Socials Game - No Prep Grade 7

Type: FRAZZLED

Asia Regional Influence & Interaction FRAZZLED Socials Game - No Prep Grade 7

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Asia Regional Influence & Interaction BIG TERRIBLE GAME - Grade 7 Socials Review

Type: The BIG TERRIBLE Game

Asia Regional Influence & Interaction BIG TERRIBLE GAME - Grade 7 Socials Review

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Asia Regional Influence & Interaction TRASHKETBALL Socials Game - Grade 7

Type: TRASHKETBALL

Asia Regional Influence & Interaction TRASHKETBALL Socials Game - Grade 7

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Regular price €4,95 EUR
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Explore 7 Asia Regional Influence & Interaction review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.