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7 products

Asian Dynasties Economy, Trade & Technology GRUDGEBALL Socials Game - Grade 7

Type: GRUDGEBALL

Asian Dynasties Economy, Trade & Technology GRUDGEBALL Socials Game - Grade 7

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Asian Dynasties Economy, Trade & Technology SCOOT TASK CARDS Socials Game - G7

Type: TASK CARDS for SCOOT

Asian Dynasties Economy, Trade & Technology SCOOT TASK CARDS Socials Game - G7

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Asian Dynasties Economy, Trade & Technology THE TERRIBLE GAME - Grade 7 Socials

Type: The TERRIBLE Game

Asian Dynasties Economy, Trade & Technology THE TERRIBLE GAME - Grade 7 Socials

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Asian Dynasties Economy, Trade & Technology BUMP Socials Game - No Prep Grade 7

Type: BUMP

Asian Dynasties Economy, Trade & Technology BUMP Socials Game - No Prep Grade 7

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Asian Dynasties Economy, Trade & Technology FRAZZLED Socials Game - Grade 7

Type: FRAZZLED

Asian Dynasties Economy, Trade & Technology FRAZZLED Socials Game - Grade 7

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Asian Dynasties Economy, Trade & Technology BIG TERRIBLE GAME - Grade 7 Socials

Type: The BIG TERRIBLE Game

Asian Dynasties Economy, Trade & Technology BIG TERRIBLE GAME - Grade 7 Socials

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Asian Dynasties Economy, Trade & Technology TRASHKETBALL Socials Game - Grade 7

Type: TRASHKETBALL

Asian Dynasties Economy, Trade & Technology TRASHKETBALL Socials Game - Grade 7

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Regular price €4,95 EUR
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Explore 7 Asian Dynasties Economy, Trade & Technology review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.