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7 products

Average vs Instantaneous Rate of Change GRUDGEBALL Math Game - PreCalculus

Type: GRUDGEBALL

Average vs Instantaneous Rate of Change GRUDGEBALL Math Game - PreCalculus

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Average vs Instantaneous Rate of Change SCOOT TASK CARDS Math Game - PreCalculus

Type: TASK CARDS for SCOOT

Average vs Instantaneous Rate of Change SCOOT TASK CARDS Math Game - PreCalculus

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Average vs Instantaneous Rate of Change THE TERRIBLE GAME - PreCalculus Math

Type: The TERRIBLE Game

Average vs Instantaneous Rate of Change THE TERRIBLE GAME - PreCalculus Math

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Average vs Instantaneous Rate of Change BUMP Math Game - No Prep PreCalculus

Type: BUMP

Average vs Instantaneous Rate of Change BUMP Math Game - No Prep PreCalculus

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Average vs Instantaneous Rate of Change FRAZZLED Math Game - No Prep PreCalculus

Type: FRAZZLED

Average vs Instantaneous Rate of Change FRAZZLED Math Game - No Prep PreCalculus

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Average vs Instantaneous Rate of Change BIG TERRIBLE GAME - PreCalculus Math

Type: The BIG TERRIBLE Game

Average vs Instantaneous Rate of Change BIG TERRIBLE GAME - PreCalculus Math

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Average vs Instantaneous Rate of Change TRASHKETBALL Math Game - PreCalculus

Type: TRASHKETBALL

Average vs Instantaneous Rate of Change TRASHKETBALL Math Game - PreCalculus

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Explore 7 Average vs. Instantaneous Rate of Change review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Math.

  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.