Let customers speak for us
Explore 11 Benefits of Trade review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
- SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
- BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
- Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


