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7 products

Brightness & Luminosity GRUDGEBALL Science Game - No Prep Astronomy Review

Type: GRUDGEBALL

Brightness & Luminosity GRUDGEBALL Science Game - No Prep Astronomy Review

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Brightness & Luminosity SCOOT TASK CARDS Science Game - No Prep Astronomy Review

Type: TASK CARDS for SCOOT

Brightness & Luminosity SCOOT TASK CARDS Science Game - No Prep Astronomy Review

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Brightness & Luminosity THE TERRIBLE GAME - No Prep Astronomy Science Review

Type: The TERRIBLE Game

Brightness & Luminosity THE TERRIBLE GAME - No Prep Astronomy Science Review

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Brightness & Luminosity BUMP Science Game - No Prep Astronomy Review Activity

Type: BUMP

Brightness & Luminosity BUMP Science Game - No Prep Astronomy Review Activity

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Brightness & Luminosity FRAZZLED Science Game - No Prep Astronomy Review

Type: FRAZZLED

Brightness & Luminosity FRAZZLED Science Game - No Prep Astronomy Review

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Brightness & Luminosity BIG TERRIBLE GAME - No Prep Astronomy Science Review

Type: The BIG TERRIBLE Game

Brightness & Luminosity BIG TERRIBLE GAME - No Prep Astronomy Science Review

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Brightness & Luminosity TRASHKETBALL Science Game - No Prep Astronomy Review

Type: TRASHKETBALL

Brightness & Luminosity TRASHKETBALL Science Game - No Prep Astronomy Review

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Regular price €4,95 EUR
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Explore 7 Brightness & Luminosity review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.