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Explore 5 Capitalization Rules & Conventions review games designed by a teacher to engage students and reinforce curriculum.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.


