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Causes of 911 & U.S. Vulnerabilities GRUDGEBALL U.S. History Game - No Prep

Type: GRUDGEBALL

Causes of 911 & U.S. Vulnerabilities GRUDGEBALL U.S. History Game - No Prep

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Causes of 911 & U.S. Vulnerabilities SCOOT TASK CARDS U.S. History Game

Type: TASK CARDS for SCOOT

Causes of 911 & U.S. Vulnerabilities SCOOT TASK CARDS U.S. History Game

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Causes of 911 & U.S. Vulnerabilities THE TERRIBLE GAME - U.S. History Review

Type: The TERRIBLE Game

Causes of 911 & U.S. Vulnerabilities THE TERRIBLE GAME - U.S. History Review

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Causes of 911 & U.S. Vulnerabilities BUMP U.S. History Game - No Prep Review

Type: BUMP

Causes of 911 & U.S. Vulnerabilities BUMP U.S. History Game - No Prep Review

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Causes of 911 & U.S. Vulnerabilities FRAZZLED U.S. History Game - No Prep Review

Type: FRAZZLED

Causes of 911 & U.S. Vulnerabilities FRAZZLED U.S. History Game - No Prep Review

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Causes of 911 & U.S. Vulnerabilities BIG TERRIBLE GAME - U.S. History Review

Type: The BIG TERRIBLE Game

Causes of 911 & U.S. Vulnerabilities BIG TERRIBLE GAME - U.S. History Review

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Causes of 911 & U.S. Vulnerabilities TRASHKETBALL U.S. History Game - No Prep

Type: TRASHKETBALL

Causes of 911 & U.S. Vulnerabilities TRASHKETBALL U.S. History Game - No Prep

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Explore 7 Causes of 911 & U.S. Vulnerabilities review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.