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7 products

Causes of Tides GRUDGEBALL Game - No Prep Earth Science Review Activity

Type: GRUDGEBALL

Causes of Tides GRUDGEBALL Game - No Prep Earth Science Review Activity

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Causes of Tides SCOOT TASK CARDS Game - No Prep Earth Science Review Activity

Type: TASK CARDS for SCOOT

Causes of Tides SCOOT TASK CARDS Game - No Prep Earth Science Review Activity

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Causes of Tides THE TERRIBLE GAME - No Prep Earth Science Review Activity

Type: The TERRIBLE Game

Causes of Tides THE TERRIBLE GAME - No Prep Earth Science Review Activity

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Causes of Tides BUMP Game - No Prep Earth Science Review Activity

Type: BUMP

Causes of Tides BUMP Game - No Prep Earth Science Review Activity

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Causes of Tides FRAZZLED Game - No Prep Earth Science Review Activity

Type: FRAZZLED

Causes of Tides FRAZZLED Game - No Prep Earth Science Review Activity

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Causes of Tides BIG TERRIBLE GAME - No Prep Earth Science Review Activity

Type: The BIG TERRIBLE Game

Causes of Tides BIG TERRIBLE GAME - No Prep Earth Science Review Activity

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Causes of Tides TRASHKETBALL Game - No Prep Earth Science Review Activity

Type: TRASHKETBALL

Causes of Tides TRASHKETBALL Game - No Prep Earth Science Review Activity

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Explore 7 Causes of Tides review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.