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5 products

Changes in Historical Daily Life SCOOT TASK CARDS Socials Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Changes in Historical Daily Life SCOOT TASK CARDS Socials Game - No Prep Grade 3

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Changes in Historical Daily Life BUMP Socials Game - No Prep Grade 3 Review

Type: BUMP

Changes in Historical Daily Life BUMP Socials Game - No Prep Grade 3 Review

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Changes in Historical Daily Life FRAZZLED Socials Game - No Prep Grade 3 Review

Type: FRAZZLED

Changes in Historical Daily Life FRAZZLED Socials Game - No Prep Grade 3 Review

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Changes in Historical Daily Life BIG TERRIBLE GAME - Grade 3 Socials Review

Type: The BIG TERRIBLE Game

Changes in Historical Daily Life BIG TERRIBLE GAME - Grade 3 Socials Review

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Changes in Historical Daily Life TRASHKETBALL Socials Game - No Prep Grade 3

Type: TRASHKETBALL

Changes in Historical Daily Life TRASHKETBALL Socials Game - No Prep Grade 3

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Explore 5 Changes in Historical Daily Life review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.