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7 products

Characteristics of Civilization GRUDGEBALL Socials Game - No Prep Grade 6 Review

Type: GRUDGEBALL

Characteristics of Civilization GRUDGEBALL Socials Game - No Prep Grade 6 Review

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Characteristics of Civilization SCOOT TASK CARDS Socials Game - No Prep Grade 6

Type: TASK CARDS for SCOOT

Characteristics of Civilization SCOOT TASK CARDS Socials Game - No Prep Grade 6

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Characteristics of Civilization THE TERRIBLE GAME - Grade 6 Socials Review

Type: The TERRIBLE Game

Characteristics of Civilization THE TERRIBLE GAME - Grade 6 Socials Review

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Characteristics of Civilization BUMP Socials Game - No Prep Grade 6 Review

Type: BUMP

Characteristics of Civilization BUMP Socials Game - No Prep Grade 6 Review

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Characteristics of Civilization FRAZZLED Socials Game - No Prep Grade 6 Review

Type: FRAZZLED

Characteristics of Civilization FRAZZLED Socials Game - No Prep Grade 6 Review

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Characteristics of Civilization BIG TERRIBLE GAME - Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Characteristics of Civilization BIG TERRIBLE GAME - Grade 6 Socials Review

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Characteristics of Civilization TRASHKETBALL Socials Game - No Prep Grade 6

Type: TRASHKETBALL

Characteristics of Civilization TRASHKETBALL Socials Game - No Prep Grade 6

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Explore 7 Characteristics of Civilization review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.