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7 products

Christianity Spread & Cultural Impact GRUDGEBALL Socials Game - No Prep Grade 6

Type: GRUDGEBALL

Christianity Spread & Cultural Impact GRUDGEBALL Socials Game - No Prep Grade 6

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Christianity Spread & Cultural Impact SCOOT TASK CARDS Socials Game - Grade 6

Type: TASK CARDS for SCOOT

Christianity Spread & Cultural Impact SCOOT TASK CARDS Socials Game - Grade 6

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Christianity Spread & Cultural Impact THE TERRIBLE GAME - Grade 6 Socials Review

Type: The TERRIBLE Game

Christianity Spread & Cultural Impact THE TERRIBLE GAME - Grade 6 Socials Review

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Christianity Spread & Cultural Impact BUMP Socials Game - No Prep Grade 6 Review

Type: BUMP

Christianity Spread & Cultural Impact BUMP Socials Game - No Prep Grade 6 Review

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Christianity Spread & Cultural Impact FRAZZLED Socials Game - No Prep Grade 6

Type: FRAZZLED

Christianity Spread & Cultural Impact FRAZZLED Socials Game - No Prep Grade 6

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Christianity Spread & Cultural Impact BIG TERRIBLE GAME - Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Christianity Spread & Cultural Impact BIG TERRIBLE GAME - Grade 6 Socials Review

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Christianity Spread & Cultural Impact TRASHKETBALL Socials Game - Grade 6

Type: TRASHKETBALL

Christianity Spread & Cultural Impact TRASHKETBALL Socials Game - Grade 6

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Explore 7 Christianity Spread & Cultural Impact review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.