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Explore 7 Claims, Reasoning & Argument Strength review games designed by a teacher to engage students and reinforce curriculum.
- SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
- Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
- TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.
Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.


