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7 products

Classical Governance & Citizenship GRUDGEBALL Socials Game - No Prep Grade 6

Type: GRUDGEBALL

Classical Governance & Citizenship GRUDGEBALL Socials Game - No Prep Grade 6

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Classical Governance & Citizenship SCOOT TASK CARDS Socials Game - Grade 6

Type: TASK CARDS for SCOOT

Classical Governance & Citizenship SCOOT TASK CARDS Socials Game - Grade 6

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Classical Governance & Citizenship THE TERRIBLE GAME - Grade 6 Socials Review

Type: The TERRIBLE Game

Classical Governance & Citizenship THE TERRIBLE GAME - Grade 6 Socials Review

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Classical Governance & Citizenship BUMP Socials Game - No Prep Grade 6 Review

Type: BUMP

Classical Governance & Citizenship BUMP Socials Game - No Prep Grade 6 Review

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Classical Governance & Citizenship FRAZZLED Socials Game - No Prep Grade 6

Type: FRAZZLED

Classical Governance & Citizenship FRAZZLED Socials Game - No Prep Grade 6

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Classical Governance & Citizenship BIG TERRIBLE GAME - Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Classical Governance & Citizenship BIG TERRIBLE GAME - Grade 6 Socials Review

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Classical Governance & Citizenship TRASHKETBALL Socials Game - No Prep Grade 6

Type: TRASHKETBALL

Classical Governance & Citizenship TRASHKETBALL Socials Game - No Prep Grade 6

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Explore 7 Classical Governance & Citizenship review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.