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7 products

Classification of Matter GRUDGEBALL Science Game - No Prep Chemistry Review

Type: GRUDGEBALL

Classification of Matter GRUDGEBALL Science Game - No Prep Chemistry Review

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Classification of Matter SCOOT TASK CARDS Science Game - No Prep Chemistry

Type: TASK CARDS for SCOOT

Classification of Matter SCOOT TASK CARDS Science Game - No Prep Chemistry

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Classification of Matter THE TERRIBLE GAME - No Prep Chemistry Science Review

Type: The TERRIBLE Game

Classification of Matter THE TERRIBLE GAME - No Prep Chemistry Science Review

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Classification of Matter BUMP Science Game - No Prep Chemistry Review Activity

Type: BUMP

Classification of Matter BUMP Science Game - No Prep Chemistry Review Activity

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Classification of Matter FRAZZLED Science Game - No Prep Chemistry Review

Type: FRAZZLED

Classification of Matter FRAZZLED Science Game - No Prep Chemistry Review

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Classification of Matter BIG TERRIBLE GAME - No Prep Chemistry Science Review

Type: The BIG TERRIBLE Game

Classification of Matter BIG TERRIBLE GAME - No Prep Chemistry Science Review

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Classification of Matter TRASHKETBALL Science Game - No Prep Chemistry Review

Type: TRASHKETBALL

Classification of Matter TRASHKETBALL Science Game - No Prep Chemistry Review

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Regular price €4,95 EUR
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Explore 7 Classification of Matter review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.