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Explore 7 Climate Feedback Mechanisms review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
- Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.


