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7 products

Code of Hammurabi GRUDGEBALL Game - No Prep World History Review Activity

Type: GRUDGEBALL

Code of Hammurabi GRUDGEBALL Game - No Prep World History Review Activity

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Code of Hammurabi SCOOT TASK CARDS Game - No Prep World History Review Activity

Type: TASK CARDS for SCOOT

Code of Hammurabi SCOOT TASK CARDS Game - No Prep World History Review Activity

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Code of Hammurabi THE TERRIBLE GAME - No Prep World History Review Activity

Type: The TERRIBLE Game

Code of Hammurabi THE TERRIBLE GAME - No Prep World History Review Activity

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Code of Hammurabi BUMP Game - No Prep World History Review Activity

Type: BUMP

Code of Hammurabi BUMP Game - No Prep World History Review Activity

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Code of Hammurabi FRAZZLED Game - No Prep World History Review Activity

Type: FRAZZLED

Code of Hammurabi FRAZZLED Game - No Prep World History Review Activity

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Code of Hammurabi BIG TERRIBLE GAME - No Prep World History Review Activity

Type: The BIG TERRIBLE Game

Code of Hammurabi BIG TERRIBLE GAME - No Prep World History Review Activity

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Code of Hammurabi TRASHKETBALL Game - No Prep World History Review Activity

Type: TRASHKETBALL

Code of Hammurabi TRASHKETBALL Game - No Prep World History Review Activity

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Explore 7 Code of Hammurabi review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.