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7 products

Coercive Acts & Escalation GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

Coercive Acts & Escalation GRUDGEBALL U.S. History Game - No Prep Review

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Coercive Acts & Escalation SCOOT TASK CARDS U.S. History Game - No Prep Review

Type: TASK CARDS for SCOOT

Coercive Acts & Escalation SCOOT TASK CARDS U.S. History Game - No Prep Review

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Coercive Acts & Escalation THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

Coercive Acts & Escalation THE TERRIBLE GAME - No Prep U.S. History Review

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Coercive Acts & Escalation BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

Coercive Acts & Escalation BUMP U.S. History Game - No Prep Review Activity

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Coercive Acts & Escalation FRAZZLED U.S. History Game - No Prep Review Activity

Type: FRAZZLED

Coercive Acts & Escalation FRAZZLED U.S. History Game - No Prep Review Activity

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Coercive Acts & Escalation BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

Coercive Acts & Escalation BIG TERRIBLE GAME - No Prep U.S. History Review

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Coercive Acts & Escalation TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

Coercive Acts & Escalation TRASHKETBALL U.S. History Game - No Prep Review

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Explore 7 Coercive Acts & Escalation review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.