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7 products

Colonial Economy & Trade Systems GRUDGEBALL Socials Game - No Prep Grade 5

Type: GRUDGEBALL

Colonial Economy & Trade Systems GRUDGEBALL Socials Game - No Prep Grade 5

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Colonial Economy & Trade Systems SCOOT TASK CARDS Socials Game - No Prep Grade 5

Type: TASK CARDS for SCOOT

Colonial Economy & Trade Systems SCOOT TASK CARDS Socials Game - No Prep Grade 5

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Colonial Economy & Trade Systems THE TERRIBLE GAME - Grade 5 Socials Review

Type: The TERRIBLE Game

Colonial Economy & Trade Systems THE TERRIBLE GAME - Grade 5 Socials Review

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Colonial Economy & Trade Systems BUMP Socials Game - No Prep Grade 5 Review

Type: BUMP

Colonial Economy & Trade Systems BUMP Socials Game - No Prep Grade 5 Review

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Colonial Economy & Trade Systems FRAZZLED Socials Game - No Prep Grade 5 Review

Type: FRAZZLED

Colonial Economy & Trade Systems FRAZZLED Socials Game - No Prep Grade 5 Review

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Colonial Economy & Trade Systems BIG TERRIBLE GAME - Grade 5 Socials Review

Type: The BIG TERRIBLE Game

Colonial Economy & Trade Systems BIG TERRIBLE GAME - Grade 5 Socials Review

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Colonial Economy & Trade Systems TRASHKETBALL Socials Game - No Prep Grade 5

Type: TRASHKETBALL

Colonial Economy & Trade Systems TRASHKETBALL Socials Game - No Prep Grade 5

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Regular price €4,95 EUR
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Explore 7 Colonial Economy & Trade Systems review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.