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5 products

Communicating with Computers SCOOT TASK CARDS Science Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Communicating with Computers SCOOT TASK CARDS Science Game - No Prep Grade 3

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Communicating with Computers BUMP Science Game - No Prep Grade 3 Review Activity

Type: BUMP

Communicating with Computers BUMP Science Game - No Prep Grade 3 Review Activity

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Communicating with Computers FRAZZLED Science Game - No Prep Grade 3 Review

Type: FRAZZLED

Communicating with Computers FRAZZLED Science Game - No Prep Grade 3 Review

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Communicating with Computers BIG TERRIBLE GAME - No Prep Grade 3 Science Review

Type: The BIG TERRIBLE Game

Communicating with Computers BIG TERRIBLE GAME - No Prep Grade 3 Science Review

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Communicating with Computers TRASHKETBALL Science Game - No Prep Grade 3 Review

Type: TRASHKETBALL

Communicating with Computers TRASHKETBALL Science Game - No Prep Grade 3 Review

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Explore 5 Communicating with Computers review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.