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Compare Evidence & Support Across Texts GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Compare Evidence & Support Across Texts GRUDGEBALL ELA Game - No Prep Grade 6

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Compare Evidence & Support Across Texts SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Compare Evidence & Support Across Texts SCOOT TASK CARDS ELA Game - Grade 6

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Compare Evidence & Support Across Texts THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Compare Evidence & Support Across Texts THE TERRIBLE GAME - Grade 6 ELA Review

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Compare Evidence & Support Across Texts BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Compare Evidence & Support Across Texts BUMP ELA Game - No Prep Grade 6 Review

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Compare Evidence & Support Across Texts FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Compare Evidence & Support Across Texts FRAZZLED ELA Game - No Prep Grade 6

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Compare Evidence & Support Across Texts BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Compare Evidence & Support Across Texts BIG TERRIBLE GAME - Grade 6 ELA Review

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Compare Evidence & Support Across Texts TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Compare Evidence & Support Across Texts TRASHKETBALL ELA Game - No Prep Grade 6

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Explore 7 Compare Evidence & Support Across Texts review games designed by a teacher to engage students and reinforce curriculum.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.