Let customers speak for us
Explore 7 Compare Main Ideas Across Informational Texts review games designed by a teacher to engage students and reinforce curriculum.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
- The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.


