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Computer Science GRUDGEBALL Science Game - No Prep Grade 5 Review Activity

Type: GRUDGEBALL

Computer Science GRUDGEBALL Science Game - No Prep Grade 5 Review Activity

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Computer Science SCOOT TASK CARDS Science Game - No Prep Grade 5 Review Activity

Type: TASK CARDS for SCOOT

Computer Science SCOOT TASK CARDS Science Game - No Prep Grade 5 Review Activity

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Computer Science THE TERRIBLE GAME - No Prep Grade 5 Science Review Activity

Type: The TERRIBLE Game

Computer Science THE TERRIBLE GAME - No Prep Grade 5 Science Review Activity

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Computer Science BUMP Science Game - No Prep Grade 5 Review Activity

Type: BUMP

Computer Science BUMP Science Game - No Prep Grade 5 Review Activity

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Computer Science FRAZZLED Science Game - No Prep Grade 5 Review Activity

Type: FRAZZLED

Computer Science FRAZZLED Science Game - No Prep Grade 5 Review Activity

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Computer Science BIG TERRIBLE GAME - No Prep Grade 5 Science Review Activity

Type: The BIG TERRIBLE Game

Computer Science BIG TERRIBLE GAME - No Prep Grade 5 Science Review Activity

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Computer Science TRASHKETBALL Science Game - No Prep Grade 5 Review Activity

Type: TRASHKETBALL

Computer Science TRASHKETBALL Science Game - No Prep Grade 5 Review Activity

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Explore 7 Computer Science review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.