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7 products

Concentration & Molarity GRUDGEBALL Science Game - No Prep Chemistry Review

Type: GRUDGEBALL

Concentration & Molarity GRUDGEBALL Science Game - No Prep Chemistry Review

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Concentration & Molarity SCOOT TASK CARDS Science Game - No Prep Chemistry

Type: TASK CARDS for SCOOT

Concentration & Molarity SCOOT TASK CARDS Science Game - No Prep Chemistry

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Concentration & Molarity THE TERRIBLE GAME - No Prep Chemistry Science Review

Type: The TERRIBLE Game

Concentration & Molarity THE TERRIBLE GAME - No Prep Chemistry Science Review

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Concentration & Molarity BUMP Science Game - No Prep Chemistry Review Activity

Type: BUMP

Concentration & Molarity BUMP Science Game - No Prep Chemistry Review Activity

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Concentration & Molarity FRAZZLED Science Game - No Prep Chemistry Review

Type: FRAZZLED

Concentration & Molarity FRAZZLED Science Game - No Prep Chemistry Review

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Concentration & Molarity BIG TERRIBLE GAME - No Prep Chemistry Science Review

Type: The BIG TERRIBLE Game

Concentration & Molarity BIG TERRIBLE GAME - No Prep Chemistry Science Review

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Concentration & Molarity TRASHKETBALL Science Game - No Prep Chemistry Review

Type: TRASHKETBALL

Concentration & Molarity TRASHKETBALL Science Game - No Prep Chemistry Review

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Explore 7 Concentration & Molarity review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.