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6 products

Conductivity in Materials SCOOT TASK CARDS Science Game - No Prep Grade 4 Review

Type: TASK CARDS for SCOOT

Conductivity in Materials SCOOT TASK CARDS Science Game - No Prep Grade 4 Review

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Conductivity in Materials THE TERRIBLE GAME - No Prep Grade 4 Science Review

Type: The TERRIBLE Game

Conductivity in Materials THE TERRIBLE GAME - No Prep Grade 4 Science Review

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Conductivity in Materials BUMP Science Game - No Prep Grade 4 Review Activity

Type: BUMP

Conductivity in Materials BUMP Science Game - No Prep Grade 4 Review Activity

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Conductivity in Materials FRAZZLED Science Game - No Prep Grade 4 Review

Type: FRAZZLED

Conductivity in Materials FRAZZLED Science Game - No Prep Grade 4 Review

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Conductivity in Materials BIG TERRIBLE GAME - No Prep Grade 4 Science Review

Type: The BIG TERRIBLE Game

Conductivity in Materials BIG TERRIBLE GAME - No Prep Grade 4 Science Review

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Conductivity in Materials TRASHKETBALL Science Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Conductivity in Materials TRASHKETBALL Science Game - No Prep Grade 4 Review

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Explore 6 Conductivity in Materials review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.