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Congruence via Rigid Motions GRUDGEBALL Math Game - No Prep Geometry Review

Type: GRUDGEBALL

Congruence via Rigid Motions GRUDGEBALL Math Game - No Prep Geometry Review

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Congruence via Rigid Motions SCOOT TASK CARDS Math Game - No Prep Geometry

Type: TASK CARDS for SCOOT

Congruence via Rigid Motions SCOOT TASK CARDS Math Game - No Prep Geometry

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Congruence via Rigid Motions THE TERRIBLE GAME - No Prep Geometry Math Review

Type: The TERRIBLE Game

Congruence via Rigid Motions THE TERRIBLE GAME - No Prep Geometry Math Review

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Congruence via Rigid Motions BUMP Math Game - No Prep Geometry Review Activity

Type: BUMP

Congruence via Rigid Motions BUMP Math Game - No Prep Geometry Review Activity

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Congruence via Rigid Motions FRAZZLED Math Game - No Prep Geometry Review

Type: FRAZZLED

Congruence via Rigid Motions FRAZZLED Math Game - No Prep Geometry Review

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Congruence via Rigid Motions BIG TERRIBLE GAME - No Prep Geometry Math Review

Type: The BIG TERRIBLE Game

Congruence via Rigid Motions BIG TERRIBLE GAME - No Prep Geometry Math Review

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Congruence via Rigid Motions TRASHKETBALL Math Game - No Prep Geometry Review

Type: TRASHKETBALL

Congruence via Rigid Motions TRASHKETBALL Math Game - No Prep Geometry Review

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Regular price €4,95 EUR
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Explore 7 Congruence via Rigid Motions review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Math review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.