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Constructing Arguments GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Constructing Arguments GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Constructing Arguments SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Constructing Arguments SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

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Constructing Arguments THE TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The TERRIBLE Game

Constructing Arguments THE TERRIBLE GAME - No Prep Grade 6 Socials Review

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Constructing Arguments BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Constructing Arguments BUMP Socials Game - No Prep Grade 6 Review Activity

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Constructing Arguments FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Constructing Arguments FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Constructing Arguments BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Constructing Arguments BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

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Constructing Arguments TRASHKETBALL Socials Game - No Prep Grade 6 Review

Type: TRASHKETBALL

Constructing Arguments TRASHKETBALL Socials Game - No Prep Grade 6 Review

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Explore 7 Constructing Arguments review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.