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7 products

Continuity Across Time GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Continuity Across Time GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Continuity Across Time SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Continuity Across Time SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

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Continuity Across Time THE TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The TERRIBLE Game

Continuity Across Time THE TERRIBLE GAME - No Prep Grade 6 Socials Review

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Continuity Across Time BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Continuity Across Time BUMP Socials Game - No Prep Grade 6 Review Activity

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Continuity Across Time FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Continuity Across Time FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Continuity Across Time BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Continuity Across Time BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

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Continuity Across Time TRASHKETBALL Socials Game - No Prep Grade 6 Review

Type: TRASHKETBALL

Continuity Across Time TRASHKETBALL Socials Game - No Prep Grade 6 Review

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Explore 7 Continuity Across Time review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.