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7 products

Core Beliefs & Practices GRUDGEBALL Game - No Prep World History Review Activity

Type: GRUDGEBALL

Core Beliefs & Practices GRUDGEBALL Game - No Prep World History Review Activity

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Core Beliefs & Practices SCOOT TASK CARDS Game - No Prep World History Review

Type: TASK CARDS for SCOOT

Core Beliefs & Practices SCOOT TASK CARDS Game - No Prep World History Review

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Core Beliefs & Practices THE TERRIBLE GAME - No Prep World History Review

Type: The TERRIBLE Game

Core Beliefs & Practices THE TERRIBLE GAME - No Prep World History Review

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Core Beliefs & Practices BUMP Game - No Prep World History Review Activity

Type: BUMP

Core Beliefs & Practices BUMP Game - No Prep World History Review Activity

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Core Beliefs & Practices FRAZZLED Game - No Prep World History Review Activity

Type: FRAZZLED

Core Beliefs & Practices FRAZZLED Game - No Prep World History Review Activity

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Core Beliefs & Practices BIG TERRIBLE GAME - No Prep World History Review

Type: The BIG TERRIBLE Game

Core Beliefs & Practices BIG TERRIBLE GAME - No Prep World History Review

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Core Beliefs & Practices TRASHKETBALL Game - No Prep World History Review

Type: TRASHKETBALL

Core Beliefs & Practices TRASHKETBALL Game - No Prep World History Review

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Explore 7 Core Beliefs & Practices review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.