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7 products

Creating the Postwar Order GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

Creating the Postwar Order GRUDGEBALL U.S. History Game - No Prep Review

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Creating the Postwar Order SCOOT TASK CARDS U.S. History Game - No Prep Review

Type: TASK CARDS for SCOOT

Creating the Postwar Order SCOOT TASK CARDS U.S. History Game - No Prep Review

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Creating the Postwar Order THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

Creating the Postwar Order THE TERRIBLE GAME - No Prep U.S. History Review

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Creating the Postwar Order BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

Creating the Postwar Order BUMP U.S. History Game - No Prep Review Activity

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Creating the Postwar Order FRAZZLED U.S. History Game - No Prep Review Activity

Type: FRAZZLED

Creating the Postwar Order FRAZZLED U.S. History Game - No Prep Review Activity

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Creating the Postwar Order BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

Creating the Postwar Order BIG TERRIBLE GAME - No Prep U.S. History Review

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Creating the Postwar Order TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

Creating the Postwar Order TRASHKETBALL U.S. History Game - No Prep Review

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Regular price €4,95 EUR
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Explore 7 Creating the Postwar Order review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.