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7 products

Credibility, Authority & Evidence Standards GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Credibility, Authority & Evidence Standards GRUDGEBALL ELA Game - Grade 11

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Credibility, Authority & Evidence Standards SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Credibility, Authority & Evidence Standards SCOOT TASK CARDS ELA Game - Grade 11

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Credibility, Authority & Evidence Standards THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Credibility, Authority & Evidence Standards THE TERRIBLE GAME - Grade 11 ELA

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Credibility, Authority & Evidence Standards BUMP ELA Game - No Prep Grade 11

Type: BUMP

Credibility, Authority & Evidence Standards BUMP ELA Game - No Prep Grade 11

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Credibility, Authority & Evidence Standards FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Credibility, Authority & Evidence Standards FRAZZLED ELA Game - No Prep Grade 11

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Credibility, Authority & Evidence Standards BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Credibility, Authority & Evidence Standards BIG TERRIBLE GAME - Grade 11 ELA

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Credibility, Authority & Evidence Standards TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Credibility, Authority & Evidence Standards TRASHKETBALL ELA Game - Grade 11

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Explore 7 Credibility, Authority & Evidence Standards review games designed by a teacher to engage students and reinforce curriculum.

  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.