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7 products

Cultural Regions GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Cultural Regions GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Cultural Regions SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review Activity

Type: TASK CARDS for SCOOT

Cultural Regions SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review Activity

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Cultural Regions THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The TERRIBLE Game

Cultural Regions THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Cultural Regions BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Cultural Regions BUMP Socials Game - No Prep Grade 6 Review Activity

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Cultural Regions FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Cultural Regions FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Cultural Regions BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The BIG TERRIBLE Game

Cultural Regions BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Cultural Regions TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

Type: TRASHKETBALL

Cultural Regions TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

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Regular price €4,95 EUR
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Explore 7 Cultural Regions review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.