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Currency & Exchange Rates GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Currency & Exchange Rates GRUDGEBALL Economics Game - No Prep Review Activity

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Currency & Exchange Rates SCOOT TASK CARDS Economics Game - No Prep Review

Type: TASK CARDS for SCOOT

Currency & Exchange Rates SCOOT TASK CARDS Economics Game - No Prep Review

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Currency & Exchange Rates THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Currency & Exchange Rates THE TERRIBLE GAME - No Prep Economics Review Activity

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Currency & Exchange Rates BUMP Economics Game - No Prep Review Activity

Type: BUMP

Currency & Exchange Rates BUMP Economics Game - No Prep Review Activity

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Currency & Exchange Rates FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Currency & Exchange Rates FRAZZLED Economics Game - No Prep Review Activity

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Currency & Exchange Rates BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Currency & Exchange Rates BIG TERRIBLE GAME - No Prep Economics Review Activity

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Currency & Exchange Rates TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Currency & Exchange Rates TRASHKETBALL Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Currency & Exchange Rates review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.