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7 products

Current Scientific Discoveries GRUDGEBALL Science Game - No Prep Grade 8 Review

Type: GRUDGEBALL

Current Scientific Discoveries GRUDGEBALL Science Game - No Prep Grade 8 Review

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Current Scientific Discoveries SCOOT TASK CARDS Science Game - No Prep Grade 8

Type: TASK CARDS for SCOOT

Current Scientific Discoveries SCOOT TASK CARDS Science Game - No Prep Grade 8

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Current Scientific Discoveries THE TERRIBLE GAME - Grade 8 Science Review

Type: The TERRIBLE Game

Current Scientific Discoveries THE TERRIBLE GAME - Grade 8 Science Review

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Current Scientific Discoveries BUMP Science Game - No Prep Grade 8 Review

Type: BUMP

Current Scientific Discoveries BUMP Science Game - No Prep Grade 8 Review

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Current Scientific Discoveries FRAZZLED Science Game - No Prep Grade 8 Review

Type: FRAZZLED

Current Scientific Discoveries FRAZZLED Science Game - No Prep Grade 8 Review

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Current Scientific Discoveries BIG TERRIBLE GAME - Grade 8 Science Review

Type: The BIG TERRIBLE Game

Current Scientific Discoveries BIG TERRIBLE GAME - Grade 8 Science Review

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Current Scientific Discoveries TRASHKETBALL Science Game - No Prep Grade 8

Type: TRASHKETBALL

Current Scientific Discoveries TRASHKETBALL Science Game - No Prep Grade 8

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Explore 7 Current Scientific Discoveries review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.