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Deficits & Surpluses GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Deficits & Surpluses GRUDGEBALL Economics Game - No Prep Review Activity

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Deficits & Surpluses SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Deficits & Surpluses SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Deficits & Surpluses THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Deficits & Surpluses THE TERRIBLE GAME - No Prep Economics Review Activity

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Deficits & Surpluses BUMP Economics Game - No Prep Review Activity

Type: BUMP

Deficits & Surpluses BUMP Economics Game - No Prep Review Activity

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Deficits & Surpluses FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Deficits & Surpluses FRAZZLED Economics Game - No Prep Review Activity

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Deficits & Surpluses BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Deficits & Surpluses BIG TERRIBLE GAME - No Prep Economics Review Activity

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Deficits & Surpluses TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Deficits & Surpluses TRASHKETBALL Economics Game - No Prep Review Activity

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Explore 7 Deficits & Surpluses review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.