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5 products

Defining a Problem SCOOT TASK CARDS Science Game - No Prep Grade 3 Review

Type: TASK CARDS for SCOOT

Defining a Problem SCOOT TASK CARDS Science Game - No Prep Grade 3 Review

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Regular price €4,95 EUR
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Defining a Problem BUMP Science Game - No Prep Grade 3 Review Activity

Type: BUMP

Defining a Problem BUMP Science Game - No Prep Grade 3 Review Activity

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Defining a Problem FRAZZLED Science Game - No Prep Grade 3 Review Activity

Type: FRAZZLED

Defining a Problem FRAZZLED Science Game - No Prep Grade 3 Review Activity

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Defining a Problem BIG TERRIBLE GAME - No Prep Grade 3 Science Review Activity

Type: The BIG TERRIBLE Game

Defining a Problem BIG TERRIBLE GAME - No Prep Grade 3 Science Review Activity

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Defining a Problem TRASHKETBALL Science Game - No Prep Grade 3 Review Activity

Type: TRASHKETBALL

Defining a Problem TRASHKETBALL Science Game - No Prep Grade 3 Review Activity

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Regular price €4,95 EUR
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Explore 5 Defining a Problem review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.