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7 products

Definition of Citizenship GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Definition of Citizenship GRUDGEBALL Civics Game - No Prep Review Activity

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Definition of Citizenship SCOOT TASK CARDS Civics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Definition of Citizenship SCOOT TASK CARDS Civics Game - No Prep Review Activity

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Definition of Citizenship THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Definition of Citizenship THE TERRIBLE GAME - No Prep Civics Review Activity

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Definition of Citizenship BUMP Civics Game - No Prep Review Activity

Type: BUMP

Definition of Citizenship BUMP Civics Game - No Prep Review Activity

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Definition of Citizenship FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Definition of Citizenship FRAZZLED Civics Game - No Prep Review Activity

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Definition of Citizenship BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Definition of Citizenship BIG TERRIBLE GAME - No Prep Civics Review Activity

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Definition of Citizenship TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Definition of Citizenship TRASHKETBALL Civics Game - No Prep Review Activity

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Explore 7 Definition of Citizenship review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.