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7 products

Definition of Public Policy GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Definition of Public Policy GRUDGEBALL Civics Game - No Prep Review Activity

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Definition of Public Policy SCOOT TASK CARDS Civics Game - No Prep Review

Type: TASK CARDS for SCOOT

Definition of Public Policy SCOOT TASK CARDS Civics Game - No Prep Review

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Definition of Public Policy THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Definition of Public Policy THE TERRIBLE GAME - No Prep Civics Review Activity

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Definition of Public Policy BUMP Civics Game - No Prep Review Activity

Type: BUMP

Definition of Public Policy BUMP Civics Game - No Prep Review Activity

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Definition of Public Policy FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Definition of Public Policy FRAZZLED Civics Game - No Prep Review Activity

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Definition of Public Policy BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Definition of Public Policy BIG TERRIBLE GAME - No Prep Civics Review Activity

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Definition of Public Policy TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Definition of Public Policy TRASHKETBALL Civics Game - No Prep Review Activity

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Explore 7 Definition of Public Policy review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.