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7 products

Demand GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Demand GRUDGEBALL Economics Game - No Prep Review Activity

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Demand SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Demand SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Demand THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Demand THE TERRIBLE GAME - No Prep Economics Review Activity

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Demand BUMP Economics Game - No Prep Review Activity

Type: BUMP

Demand BUMP Economics Game - No Prep Review Activity

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Demand FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Demand FRAZZLED Economics Game - No Prep Review Activity

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Demand BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Demand BIG TERRIBLE GAME - No Prep Economics Review Activity

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Demand TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Demand TRASHKETBALL Economics Game - No Prep Review Activity

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Explore 7 Demand review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.