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Determining Word Meaning Using Context GRUDGEBALL ELA Game - No Prep Grade 9

Type: GRUDGEBALL

Determining Word Meaning Using Context GRUDGEBALL ELA Game - No Prep Grade 9

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Determining Word Meaning Using Context SCOOT TASK CARDS ELA Game - Grade 9

Type: TASK CARDS for SCOOT

Determining Word Meaning Using Context SCOOT TASK CARDS ELA Game - Grade 9

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Determining Word Meaning Using Context THE TERRIBLE GAME - Grade 9 ELA Review

Type: The TERRIBLE Game

Determining Word Meaning Using Context THE TERRIBLE GAME - Grade 9 ELA Review

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Determining Word Meaning Using Context BUMP ELA Game - No Prep Grade 9 Review

Type: BUMP

Determining Word Meaning Using Context BUMP ELA Game - No Prep Grade 9 Review

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Determining Word Meaning Using Context FRAZZLED ELA Game - No Prep Grade 9

Type: FRAZZLED

Determining Word Meaning Using Context FRAZZLED ELA Game - No Prep Grade 9

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Determining Word Meaning Using Context BIG TERRIBLE GAME - Grade 9 ELA Review

Type: The BIG TERRIBLE Game

Determining Word Meaning Using Context BIG TERRIBLE GAME - Grade 9 ELA Review

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Determining Word Meaning Using Context TRASHKETBALL ELA Game - No Prep Grade 9

Type: TRASHKETBALL

Determining Word Meaning Using Context TRASHKETBALL ELA Game - No Prep Grade 9

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Explore 7 Determining Word Meaning Using Context review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.