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7 products

Disease & Demographic Change GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

Disease & Demographic Change GRUDGEBALL U.S. History Game - No Prep Review

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Disease & Demographic Change SCOOT TASK CARDS U.S. History Game - No Prep Review

Type: TASK CARDS for SCOOT

Disease & Demographic Change SCOOT TASK CARDS U.S. History Game - No Prep Review

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Disease & Demographic Change THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

Disease & Demographic Change THE TERRIBLE GAME - No Prep U.S. History Review

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Disease & Demographic Change BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

Disease & Demographic Change BUMP U.S. History Game - No Prep Review Activity

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Disease & Demographic Change FRAZZLED U.S. History Game - No Prep Review

Type: FRAZZLED

Disease & Demographic Change FRAZZLED U.S. History Game - No Prep Review

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Disease & Demographic Change BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

Disease & Demographic Change BIG TERRIBLE GAME - No Prep U.S. History Review

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Disease & Demographic Change TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

Disease & Demographic Change TRASHKETBALL U.S. History Game - No Prep Review

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Regular price €4,95 EUR
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Explore 7 Disease & Demographic Change review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.