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7 products

Distinguish Evidence from Reasoning GRUDGEBALL ELA Game - No Prep Grade 9 Review

Type: GRUDGEBALL

Distinguish Evidence from Reasoning GRUDGEBALL ELA Game - No Prep Grade 9 Review

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Distinguish Evidence from Reasoning SCOOT TASK CARDS ELA Game - No Prep Grade 9

Type: TASK CARDS for SCOOT

Distinguish Evidence from Reasoning SCOOT TASK CARDS ELA Game - No Prep Grade 9

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Distinguish Evidence from Reasoning THE TERRIBLE GAME - Grade 9 ELA Review

Type: The TERRIBLE Game

Distinguish Evidence from Reasoning THE TERRIBLE GAME - Grade 9 ELA Review

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Distinguish Evidence from Reasoning BUMP ELA Game - No Prep Grade 9 Review

Type: BUMP

Distinguish Evidence from Reasoning BUMP ELA Game - No Prep Grade 9 Review

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Distinguish Evidence from Reasoning FRAZZLED ELA Game - No Prep Grade 9 Review

Type: FRAZZLED

Distinguish Evidence from Reasoning FRAZZLED ELA Game - No Prep Grade 9 Review

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Distinguish Evidence from Reasoning BIG TERRIBLE GAME - Grade 9 ELA Review

Type: The BIG TERRIBLE Game

Distinguish Evidence from Reasoning BIG TERRIBLE GAME - Grade 9 ELA Review

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Distinguish Evidence from Reasoning TRASHKETBALL ELA Game - No Prep Grade 9

Type: TRASHKETBALL

Distinguish Evidence from Reasoning TRASHKETBALL ELA Game - No Prep Grade 9

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Regular price €4,95 EUR
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Explore 7 Distinguish Evidence from Reasoning review games designed by a teacher to engage students and reinforce curriculum.

  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.